![]() And remember rememb er, even within the bounds of “traditional,” you can always do do something untraditional. It may lean toward traditional fantasy-elves, dragons, and so on-because that’ss what most people are interested in, b that’ but ut the information in this book extends to any sort of fantasy you want. If That’s your game has magic or the supernatural of any kind, it’s fantasy, fantasy, and this book provides rules, tools, and insights that hopefully will make your game better. That’s what we set out to do with Godforsaken. ![]() You You get to decide how and why there’s Because you get to decide the time and place. Where will it take place? Is it inspired by a particular book or movie? Is it modern day or something with dragons and castles (or is it modern day with dragons and castles)? Can I play an elf? And therein lies the fun, I think. T To o say that you’re going to play in or run a fantasy roleplaying game prompts a lot of additional questions. Of choices (and a lot to cover in one book). Whatever your choice, the Cypher System should be able to help you make it a reality. Or develop a fantasy game where the characters are undead pirates deep beneath the sea in the nineteenth century, struggling over the true treasure of Davy century Jones’s Locker. Or set your game in the modern world, where the players take on the roles of secret espionage wizards and wizard-slayers, combatting foreign agents who also wield magic. You You can have fantasy set in the distant past, in the far future, in the present day day, on another world, or even in a different dimension with entirely different physics and cosmology. Not surprisingly, then, fantasy is also probably the most flexible genre. T Tales ales of gods, demons, heroes, and magic extend back much farther than any of them were ever written down. KORAK-MAR: THROUGH THE DOORWAY DOORWAY BENEATH THE MOUNTAINį all the genres, fantasy is almost unquestionably the oldest. THE FIRMAMENT: FIRMAMENT: A TUNNEL IN THE SKY PART 1: FANT FANTASY ASY WORLDB UILDING UILDI NG TABLE OF O F CONTENTS CON TENTS INTRODUCTION: WHAT’S YOUR FANTASY ? All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. CYPHER SYSTEM and SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. Cordell and Shanna Germain Monte Cook Shanna Germain Ray Vallese Bear Weiter Roberto PitturruĬartographer Hugo Solis Artists ´ Jacob Atienza, Bethany Berg, Milivoj Ceran, Biagio D’ D’Alessandro, Alessandro, Sarah Dahlinger, Rachel Denton, Jason Engle, Felipe Escobar, Michele Giorgi, Alexander Gustafson, David Hueso, Baldi Konijn, Katerina Ladon, Eric Lofgren, Raph Herrera Lomotan, Patrick McEvoy McEvoy, Federico Musetti, Mirco Paganessi, Angelo Peluso, Michael Phillippi, Roberto Pitturru, Riccardo Rullo, Martin de Diego Sádaba, Audre “Charamath” Schutte, Sch utte, Lie Setiawan, Joe Slucher, Slucher, Lee Smith, Matt Stawicki, Cyril Terpent, Cory Trego-Erdner, Chris Waller, Cathy Wilkins ![]() Reynolds Designers Additional Designers Creative Director Managing Editor Editor/Proofreader Art Director Cover Artist Artistīruce R.
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